AI Insights · Timothy · October 2021
Top 5 Digital Pacifier Games in Oman Q3 2021
Discover the performance metrics of the top 5 digital pacifier games in Oman for the third quarter of 2021, including weekly downloads, revenue, and active users.
Throughout the third quarter of 2021, the top five digital pacifier games in Oman showed varied performance in terms of weekly downloads, revenue, and active users. Here's a detailed look at these metrics for each app.
PK XD: Fun, friends & games from Afterverse Games saw its weekly revenue fluctuate, peaking at around $387 in mid-September. Weekly downloads showed a declining trend, starting from 6.4K at the end of June and falling to approximately 2.4K by the end of September. The app's weekly active users also saw a downward trend, decreasing from 61.6K to 45.4K over the same period.
Color by Number:Coloring Games by Wildlife Studios experienced relatively stable weekly revenue, with slight increases towards the end of the quarter, reaching up to $174. Weekly downloads for this app decreased from 884 at the end of June to 351 by the end of September. Weekly active users also saw a decline, going from 3.7K to 2.7K across the quarter.
Boop Kids - Smart Parenting from Renxo Europe Limited showed a modest increase in weekly revenue, hitting a high of $194 in mid-September. However, its weekly downloads remained low, fluctuating between 24 and 118. The app's weekly active users also saw minor fluctuations, maintaining a range between 65 and 148 throughout the quarter.
Bike Race: Free Style Games by Wildlife Studios had relatively stable weekly revenue, peaking at around $130 in mid-September. Weekly downloads for this app experienced some fluctuation, with a notable spike to 822 at the end of September. Its weekly active users saw a decline from 2.2K to 1.5K, before bouncing back to 2.5K by the end of the quarter.
Talking Tom Gold Run by Outfit7 Limited had its highest weekly revenue at $261 in early August. Weekly downloads for this app showed a decreasing trend, starting from 5K at the end of June and dropping to around 2.5K by the end of September. The app's weekly active users remained relatively stable, fluctuating between 42K and 47K over the quarter.
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